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The Lord Of The Rings Part 1 The Fellowship Of ...


In the Second Age of Middle-earth, the lords of Elves, Dwarves, and Men are given Rings of Power. Unbeknownst to them, the Dark Lord Sauron forges the One Ring in Mount Doom, instilling into it a great part of his power, to dominate the other Rings to conquer Middle-earth. A final alliance of Men and Elves battles Sauron's forces in Mordor. Isildur of Gondor severs Sauron's finger and the Ring with it, thereby vanquishing Sauron and returning him to spirit form. With Sauron's first defeat, the Third Age of Middle-earth begins. The Ring's influence corrupts Isildur, who takes it for himself and is later killed by Orcs. The Ring is lost in a river for 2,500 years until it is found by Gollum, who owns it for over four and a half centuries. The ring abandons Gollum and it is subsequently found by a hobbit named Bilbo Baggins, who is unaware of its history.




The Lord of the Rings Part 1 The Fellowship of ...



ZINN: I also think it is a spectacular display of bad manners to disappear at your own birthday party. And here, for the first time, Gandalf speaks to Bilbo about magic rings. Still, it is never clearly established why this one ring is so powerful. Everything used to justify that belief is legendary.


The Fellowship of the Ring is an interactive fiction (with graphics) game based on the first volume of J.R.R. Tolkien's novel The Lord of the Rings, describing the efforts of the Hobbits Frodo, Pippin, and Sam and their quest to bring the ring to Mount Doom.The game is divided into two parts (represented by two separate executable files: DOS version). The first part starts with Frodo at his home in the Shire, where eventually you will team up with the other Hobbits Pippin and Sam, as well as Aragorn and Gandalf. From meeting with Tom Bombadil, the Green Knight, the Balrog and ends with the Nazgul River incident.The second part of the game starts with forming of the fellowship, thus adding new team members: Boromir, Legolas, etc., until the end of the novel.


What bugged the dog snot out of me:The CLICHES! OK, that's like saying "Casablanca" has too many cliches in it. I know this is where they all come from! But do we have to make them sound like cliches?! The worst of the lot: The gathering of the fellowship during the council at Rivendell. "Then you shall have my bow!" "And my axe!" "And my vomit!" I thought along silently. Again, going back to my background: the animated version shows the company setting out, with a voice-over narration of how they were chosen. More than a few movie-goers and game-players hammered the D&D movie for the ham-handed and "accidental" way that the party comes together in that movie. Sorry, but that almost seemed downright natural to the way this bunch were rammed down our throat. I don't blame Tolkein; I blame Jackson for forcing us to sit through some of the worst dialogue I've seen in years.


So there are my humble comments. I'm sure they'll spark no end of debate, especially since I actually liked Ralph's cartoon version. For the most part it was a good movie. It was not the "movie of the year" that everyone raves about it ("The Score" was a better movie - heck "Ocean's Eleven" gives it a run for it's money if you take it strictly as a movie). My biggest fault with it is just this: there are cliches in this story - the grand evil of Sauroman, the great power of Gandalf, the gathering of the fellowship, the tavern scene - this is where the cliches come from, after all. That doesn't mean they need to look like cliches, and sound like cliches. We've been waiting for this movie for how many years now? I'd expect a few more takes of the scenes in Rivendell and Lothlorien to get it right after all this time.PDF Store: Buy This Item from DriveThruRPGPlease help support RPGnet by purchasing the following (probably) related items through DriveThruRPG. 041b061a72


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